“Shaping Things is about created objects and the environment, which is to say, it’s about everything,” writes Bruce Sterling in this addition to the Mediawork. In this getAbstract summary, you will learn: Why industrial design is important;; How industrial designers can promote sustainability; and How information. 1 Jul “This book is about created objects and the environment,” says the cover of Shaping Things, (MIT Press, ) by Bruce Sterling. “Which is to.

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Some of Sterling’s language can feel obfuscated by his style, but writing clearly about a future yet to happen can be a complicated endeavor. Aug 24, Ethan rated it really liked it.

Technology acts upon society while society acts upon technology at the same time.

This exploration of technosociety done through design fiction leads to interesting revelations about the role of Designers as well as the future. This is a lossy-compression summary of what was discussed. Nov 16, Olaf Kowalik rated it liked it Shelves: If you want to take peek at the coming “Internet of Things” then shapinng this book a read.

At time right on the mark, at other times so so off the mark. I loved this book. His insight into design in this work completely changed the way I thought about environmentalism and the green movement.

Re: Shaping Things | Cooper

Knowing as we do from personal experience that vastly fewer people want to know how the plane is flown than want to have a pleasant flight, we doubt that an entire culture would suddenly flip into geek mode to support spime culture.


The spime builds on the following historical categories: I appreciated the book a lot, but I do admit to getting lost at times with his style of writing, new vocabulary, and just abstract nature of writing about the future. Jul 24, Oyceter rated it liked it Shelves: Products have not passed certain cultural boundaries and so have not been displaced. Apr 13, Owen Hodda rated it really liked it. Bring on the spimes! This should be required reading for any graduate student in any field of computer science.

By continuing to use this website, you agree to their use. They are informational resources, manipulable in real time.

He doesn’t really seem to grasp what design really entails. Sterlings scifi work, but this is non-fiction that invites us into the world of a scifi like future.

Nov 2 Notes on shapung Business Case for Design. It’s about a free imagination pinched and howling in a vise that other people call real life.

I still cannot understand why he was commisioned to write this book. Jan 18, Theodore Kinni rated it liked it.

Re: Shaping Things

Genuinely radical changes in the human perception of time are not caused by philosophy, but instrumentation. Suaping upshot of the book is his vision of a technology called spimes which, by nature of their ability to track themselves and be recycled, are environmentally sustainable.

The ideal readers for this book are those ambitious young souls of any age Wow! Feb 22, Paige Ellen Stone rated it it was amazing Shelves: Jul 24, Katy rated it it was amazing.

Shaping Things

Michael Bruce Sterling is an American science fiction author, best known for his novels and his seminal work on the Mirrorshades anthology, which helped define the cyberpunk genre. But it isn’t just about that, it is also a great example of a Futurist having fun – yet also painting a picture of a realistic and possible future.


Open Preview See a Problem? Adam Smith lacked Metrics. Media Ecologies and Digital Activism thoughts about change for a changing world.

Shaping Things by Bruce Sterling

Early in its development, it was hailed as a technological panacea, and in fact nowadays it can do pretty much everything that most of the other electronic devices in your life can do, but it didn’t subsume the entire electronics industry. If you’re a designer, you need to read this to understand any modern or otherwise material context you might seek to explore.

Jul 03, Richard MacManus rated it really liked it. He describes this system as “socio-technical”. I, at least, would certainly recommend it for anyone, but especially for interaction designers with an eye towards the future. Consequently a SPIME based technoculture will not replace the artifacts, machines, products and gizmos that we have today, but will alter the forms or flavours these devices take.

Artifacts were displaced by machines sometime in the 15th century. Thanks for the post.